BusyBee-Game

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Constraints
Constraints: committers
 
Constraints: files
Constraints: dates
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    /Assets/Scripts/Player/PlayerHandler.cs
BB-12: shield-item

- add animation

- add shield as loadable ressource

- add shield de- and activete to PlayerHandler

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    /Assets/Prefabs/Resources/PlayerShield.prefab
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BB-41:

Neue Map-Tiles:

- Erd-Diagonale

- Fels-Diagonale

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BB-41: Bestehende Grafiken verpixeln
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optimize groundcheck

add layer-chooser for groundCheck and BlockingCheck of Moving-/Enemys.

add default-cannonBullets

modify maptile-colliders to optimize running on spikes

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    /Assets/Prefabs/Projectiles/CannonBulletDefault_Up.prefab
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Add Canons

Add projectiles for up, down, right, left and followPlayer

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    /Assets/Scripts/Enemys/RunningEnemyBase.cs
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    /Assets/Scripts/Enemys/Projectiles/EnemyFollowPlayerProjectile.cs
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    /Assets/Scripts/Enemys/EnemyBase.cs
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new ground and blocked check for navigation of enemy
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Add runningMiniBomb

> Problem with change direction on colliding!!!

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add Touch-Center-Marker to HUD
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Change Joystick to invisible Touchfield
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    /Assets/Scripts/HUD/MoveJoystickToTouchScript.cs.meta
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    /Assets/Scripts/HUD/MoveJoystickToTouchScript.cs
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New running Enemys

New Player-following Enemys

New Enemy-Projectiles / Enemy-Shooting Script

New Graphics

New Animations

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    /Assets/Animations/Impacts/explosion1_0.controller
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    /Assets/Animations/Enemys/Witcher.anim.meta
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    /Assets/Animations/Enemys/Witcher.controller
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    /Assets/Animations/Impacts/explosion3_0.controller
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    /Assets/Scripts/Player/PlayerShootProjectileScript.cs.meta
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Add shooting projectile for Player (Bee)
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    /Assets/Images/Player/Shoot/BeeProjectile.png.meta
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    /Assets/Scripts/Animations/AnimationAutoDestroy.cs
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    /Assets/Scripts/Enemys/EnemyBase.cs
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    /Assets/Animations/Player-Bee/BeeProjectile.controller
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    /Assets/Prefabs/BeeProjectile.prefab
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Fix language choosing, if nothing is set in settings.

use systemlanguage for this case

add new graphics fpr controlls and add some other psd-files

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    /Assets/Scripts/MainComponents/ShootProjectileScript.cs.meta
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Add Localization
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    /Assets/OneClickLocalization/Demo/Scripts/GlobalOptions.cs
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fix scene layouts
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    /Assets/Scenes/MainMenuScene.unity
Add SoundHandler

Add Settings to switch Sound/Audio on/off

Add Save/Undo Settings

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Add Icon-Buttons to Menu-Scenes

Add Pause on ESC

Add many Graphics

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    /Assets/Prefabs/Resources/PauseMenu.prefab
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    /Assets/Images/MapTiles/Lava.asset.meta
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Main-Touch-Controller
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    /ProjectSettings/QualitySettings.asset
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Add Mobile Controls
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no_comment
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new graphics and rearrange MainMenu
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extends Orange slime:

- added jump with min/max delay

- added Jump-Animation

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    /Assets/Images/MapTiles/Lava.png.meta
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    /Assets/Images/Enemys/venusfliegenfalle.png.meta
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    /Assets/Images/MenuElements/HappyBee.png.meta
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Add Spikes to TileMap as Enemy-Elements in Tilemap

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    /Assets/TilePalettes/StaticEnemys.prefab
Add Sprites as static enemys
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    /Assets/Images/MapTiles/Spikes.png.meta
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    /Assets/Scripts/Enemys/StaticEnemys.meta
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    /Assets/Scripts/Enemys/Slimes/OrangeSlimeController.cs
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Auto-Add HUD to Level on Load Level-Scene
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remove after reordering files
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Add HUD

Add Player Live Handling

Add first Enemy

Add Enemy Main Class with collision Handling

Add GameOver Screen

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    /Assets/Images/Player/Dying/Player-Bee-dying3.png.meta
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    /Assets/Scripts/Main/EnemyBase.cs
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  • More
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remove unnecessary files
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