BusyBee-Game

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Constraints
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Constraints: files
Constraints: dates
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    /Assets/Images/Enemys/bat/bat2.png
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extends Orange slime:

- added jump with min/max delay

- added Jump-Animation

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    /Assets/Scenes/MainMenuScene.unity
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    /Assets/Images/Enemys/venusfliegenfalle.png.meta
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    /Assets/Images/MenuElements/HappyBee.png.meta
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Add Spikes to TileMap as Enemy-Elements in Tilemap

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    /Assets/Images/MapTiles/SpikesTop.asset
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    /Assets/Prefabs/Enemys/Spikes.prefab
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    /Assets/TilePalettes/StaticEnemys.prefab
Add Sprites as static enemys
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    /Assets/Prefabs/Enemys/Spikes.prefab
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    /Assets/Images/MapTiles/Spikes.png.meta
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    /Assets/Scripts/Enemys/StaticEnemys.meta
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    /Assets/Scripts/Enemys/Slimes/OrangeSlimeController.cs
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Auto-Add HUD to Level on Load Level-Scene
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remove after reordering files
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    /Assets/Scenes/MainMenu.unity
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Add HUD

Add Player Live Handling

Add first Enemy

Add Enemy Main Class with collision Handling

Add GameOver Screen

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    /Assets/Scripts/Player/PlayerHandler.cs
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    /Assets/Images/Player/Fly/beee-fly1.png
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    /Assets/Images/Player/Dying/Player-Bee-dying3.png.meta
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    /Assets/Scripts/Main/EnemyBase.cs
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remove unnecessary files
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Fix player stuck on TiledMap
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Initial Import

Unity Projekt "BusyBee"

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