BusyBee-Game

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Fix language choosing, if nothing is set in settings.

use systemlanguage for this case

add new graphics fpr controlls and add some other psd-files

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Add Localization
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    /Assets/OneClickLocalization/Demo/Scripts/GlobalOptions.cs
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fix scene layouts
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    /Assets/Scenes/MainMenuScene.unity
Add SoundHandler

Add Settings to switch Sound/Audio on/off

Add Save/Undo Settings

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    /Assets/Scripts/Menu/SettingsScript.cs
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    /Assets/Scripts/Menu/Settings/AudioToggleScript.cs.meta
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Add Icon-Buttons to Menu-Scenes

Add Pause on ESC

Add many Graphics

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    /Assets/Prefabs/Resources/PauseMenu.prefab
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    /Assets/Images/MapTiles/Lava.asset.meta
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Main-Touch-Controller
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    /ProjectSettings/ProjectSettings.asset
Add Mobile Controls
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    /Assembly-CSharp-firstpass.csproj
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new graphics and rearrange MainMenu
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extends Orange slime:

- added jump with min/max delay

- added Jump-Animation

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    /Assets/Images/Enemys/venusfliegenfalle.png.meta
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    /Assets/Images/MenuElements/HappyBee.png.meta
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Add Spikes to TileMap as Enemy-Elements in Tilemap

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    /Assets/TilePalettes/StaticEnemys.prefab
Add Sprites as static enemys
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    /Assets/Prefabs/Enemys/Spikes.prefab
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    /Assets/Scripts/Enemys/Slimes/OrangeSlimeController.cs
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Auto-Add HUD to Level on Load Level-Scene
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    /Assets/Scripts/HUD/HealthBarVisual.cs
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remove after reordering files
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Add HUD

Add Player Live Handling

Add first Enemy

Add Enemy Main Class with collision Handling

Add GameOver Screen

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    /Assets/Scripts/Player/PlayerHandler.cs
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    /Assets/Images/Player/Fly/beee-fly1.png
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    /Assets/Scripts/Main/EnemyBase.cs
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remove unnecessary files
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Fix player stuck on TiledMap
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Initial Import

Unity Projekt "BusyBee"

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