Daniel Scheidler

BB-13:

Test commit to check jenkins/jira integration

BB-13:

Test commit to check jenkins/jira integration

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    /Assets/Scripts/Player/PlayerProjectileScript.cs
BB-13:

- new item "Dropable Bomb"

- fix shield handling (now the position is nearly centered to the player)

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    /Assets/Images/Items/Bombe.png
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    /Assets/Animations/Items/bombe_armed.anim
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    /Assets/Animations/Items/bombe_armed.anim.meta
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    /obj/Debug/Assembly-CSharp-Editor.csprojAssemblyReference.cache
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    /Assets/Scripts/Player/PlayerInventory.cs
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    /Assets/Images/Items/Schutzschild.png
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    /Assets/Images/Items/Schutzschild.png.meta
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    /Assets/Prefabs/Items/Resources/DropableBomb.prefab
  1. … 28 more files in changeset.
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add autobuilder for windows

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    /Assembly-CSharp-firstpass.csproj
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    /Assembly-CSharp-Editor-firstpass.csproj
Fix Build after Jenkins setup
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    /Assets/Scripts/Player/PlayerMovement.cs
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    /obj/Debug/Assembly-CSharp.csprojAssemblyReference.cache
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    /Assets/Prefabs/Resources/HUD.prefab
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    /obj/Debug/Assembly-CSharp-Editor.csprojAssemblyReference.cache
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    /Assembly-CSharp-Editor.csproj
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    /ProjectSettings/ProjectSettings.asset
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    /Assets/Editor/Autobuilder.cs.meta
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    • +22
    /Assets/Editor/Autobuilder.cs
BB-59:

- items show their amount on Map

- change player-physics

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    /ProjectSettings/ProjectSettings.asset
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    /obj/Debug/Assembly-CSharp-Editor.csprojAssemblyReference.cache
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    /obj/Debug/Assembly-CSharp.csprojAssemblyReference.cache
    • -8
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    /Assets/Prefabs/Resources/HUD.prefab
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    /Assets/Prefabs/Items/Shield.prefab
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    /Assets/Scripts/Enemys/MovingEnemyBase.cs
  1. … 10 more files in changeset.
optimize physics, movement speed etc
BB-53:

- cannons no longer hit player-shield (only projectiles will do)

- Prevent Exception on RefreshHUD when destroy inventory Item

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    /Assets/Scripts/HUD/HUD_Inventory.cs
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    /obj/Debug/Assembly-CSharp.csprojAssemblyReference.cache
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    /Assets/Scenes/Level/Level_1-1.unity
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    /obj/Debug/Assembly-CSharp-Editor.csprojAssemblyReference.cache
BB-12 - add shield item

BB-43 - create sprite and animations

BB-44 - create shield-Scripts

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    /Assets/Scripts/Helper.meta
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    /Assembly-CSharp-Editor.csproj
    • -0
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    /Assets/Scripts/Player/PlayerInventory.cs.meta
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    /Assets/System/Default 2D Renderer Data.asset.meta
    • -0
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    /Assets/Scripts/HUD/HUD_Inventory.cs.meta
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    /Assets/Prefabs/Resources/HUD.prefab
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    /Assets/Scripts/HUD/HealthBarVisual.cs
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    /Assets/System/UniversalRenderPipelineAsset.asset
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    /Assets/Scripts/Player/PlayerInventory.cs
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    /Assets/Scripts/Helper/FindObjectHelper.cs
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    /Assets/Scripts/HUD/EnergyBarVisual.cs
  1. … 54 more files in changeset.
BB-44

- Schutzschild Item erstellt

BB-45

- Sprites für Item-Buttons erzeugt und im HUD angelegt

- Scripts begonnen

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    /Assets/Scripts/HUD/HUDItemButtonController.cs
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    /obj/Debug/Assembly-CSharp-Editor.csprojAssemblyReference.cache
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    /Assets/Scripts/Player/ShieldController.cs.meta
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    /Assets/Prefabs/Resources/HUD.prefab
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    /Assets/Scripts/Player/ShieldController.cs
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    /ProjectSettings/ProjectSettings.asset
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    /Assets/Scenes/Level/Level_1-1.unity
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    /Assets/Scripts/Player/Items.meta
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    /Assets/Scripts/Player/PlayerHandler.cs
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    /Assets/Scripts/HUD/HUDItemButtonController.cs.meta
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    /obj/Debug/Assembly-CSharp.csprojAssemblyReference.cache
BB-46:

ItemBaseController erstellt als Grundlage für PlayerItems

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    /Assets/Scripts/Player/Items/ItemBaseController.cs.meta
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    /Assets/Scripts/Player/Items/ItemBaseController.cs